CABAL Nation War (Tierra Gloriosa) Rules And Regulations

This was originally posted by one of the GM Staffs of Euro CABAL Online, GM Arwen here. All credits to GM Arwen.

1. CHANNEL AND GENERAL MANAGEMENT

A: Mission War proceeds only once a day

  • “Tierra Gloriosa” is opened once the Mission War starts
B: Mission War runs for total of 120 min. (30min. each in the lobby before and after the War)
  • Lobby : Unable to enter when screen shows remaining time of less than a minute
    • For mandatory party formation and preparation to move to the battle field
    • Unable to enter the lobby after the battle (Remaining time disregarded
C: The number of participants
  • Limited entry of 250 players
  • Entry to the battle field is limited up to 100 players for each nation
  • If the number of characters do not reach maximum of 100, additional entries are available for both Nations in the line of difference in players between two countries do not exceed 5%
  • When 100th player enters Mission War, same party members can also enter even if their entry order is over 100
D: Battle Completion
  • Shows the result(Win and Lose) screen
  • Show the detailed result screen 30 seconds later
  • Move to the lobby after reward item selection - Automatic disconnection after the battle when players do not leave within 3 minutes.
  • Battle field closed at the end of the battle.
  • Maintain lobby for 30min
  • Remaining characters in the lobby after 30 minutes and will be moved to the Server Selection screen


2. PARTICIPANTS CONDITIONS

A: Only the characters level of 95(battle style level 10) will be able to participate
  • Scenario Quest [War] Group has to be completed
  • Must be a member of either Capella or Procyon
B: Required 1 million Alz in the character inventory when entering the channel - 1 million Alz are not required when entering same battle field channel (Required only for entering another channel)

3. PARTY

A: Up to 7 characters can be formed as a party in the lobby before the Mission War
  • Party leaders are automatically entered into Channel Chat [party leader channel] when party is formed
  • Characters without a party until one minute before the start of the game will automatically be given a party (Mandatory party formations for characters that does not belong to any party)
B: In the case of characters entered in the middle of the Mission War, party selection is done by each characters.

4. LEAVE AND RE-ENTRY RULES

A: Leave
  • Leaving the party: Withdrawal from the party and leave from the battle field
  • Leave of the party leader: Withdrawal from the party, mandate leader role, and leave from the battle field(Party disorganization for two persons party)
  • Possible to leave to End Game or Server Selection
B: Re-entry
  • Entry by waiting order - At the moment of entering the lobby, characters are forcedly moved to the battle field followed by the waiting order


5. ACTION RESTRICTION

A: Lobby
  • Unable to move to Character Selection screen
  • PK is not allowed
  • Unable to use “Rename Card”
  • Guild Withdrawal / Guild Dismiss / Guild Master mandate are not allowed
  • Substitute GPS window with Strategy Map
  • Substitute Mini Map with entry order and standby instruction UI
  • Personal Merchant is not allowed
  • Unable to use Costume items (Inapplicable)
  • Unable to use Return Stone or Return Core
  • Guild Wars are not allowed
  • Entry is not allowed if waiting time at the lobby is less than a minute
  • Sustain character possession amount of 1 million Alz as minimum
  • PvP is not allowed if remaining time is less than 3 min.
B: Battle Field
  • Unable to move to Character Selection screen
  • PK / PvP with allies and opponents prohibited
  • No Death Penalty
  • Trade with opponents not allowed
  • Unable to use “Rename Card”
  • Substitute Mini Map with entry order and standby instruction UI
  • Personal Merchant not allowed
  • Unable to use “Remote Shop Card”
  • Unable to use costume items (Inapplicable)
  • Unable to use Return Stone or Return Core
  • Guild Wars not allowed
  • Remote Inventory function of Astral Bike RW-3 disabled
  • Entry is 4not allowed after exceeding 90% of the Mission War time
  • Odd Circle can only be used 10 times maximum


6. BOOST

A: Applicable only in Mission War channels
  • HP increase by 500%
  • Damages between characters increase by 400%
  • Defense rate increases during the PK
  • 500% increase on HP Increase Buff
  • 500% increase on Vital Potion item
  • No changes in potion recovery volume / Heal skill / HP Auto-Recovery option


7. SCORE

A: Score
  • National score gained in Mission War, used to decide win or lose
  • When both Nations destroy neutral position simultaneously(Called game), the score is given to the side that gave a damage the last
B: Ways to acquire
  • Basic scores are given to both sides once the war begins
  • Succeeding opponent PK
  • Occupying Legacy Core of opponent’s or neutral base
  • Destroying opponent’s Sage’s Ensign
  • Destroying opponent’s Force Tower
  • Destroying Legacy Guardian of opponent’s or neutral base
  • Destroying Legacy Barrier of opponent’s or neutral base


8. POINT

A. Point
  • Points gained in Mission War, it is able to use up different from scores.
B. Ways to Acquire
  • Basic points are given to both sides once the war begins
  • Certain amount of points regenerates every 3 minutes in the event of position occupation
    • Position(Large): 500 Points
    • Position(Medium): 200 Points
    • Position(Small): 100 Points
C. How to Use
  • Constructing Force Tower (Available to party leaders only)
  • Summoning Legacy Guardian (Available to party leaders only)


9. WIN/LOSE RESULT CALCULATION

A. Attaining Maximum Score
  • When one nation reaches the max score given for each War wins
B. Called Game
  • When one nation occupies all positions and bases wins
C. Decision
  • In the event of limited time ends, a nation with higher score wins
  • Score calculations by a decision are as followed:
    • Destroying opponent’s Sage’s Ensign
    • Occupying Legacy Core of opponent’s or neutral base
    • Destroying opponent’s Force Tower
    • Succeeding opponent PK
    • Destroying Legacy Guardian of opponent’s or neutral base
    • HP remained on the undestroyed Fixed Force Tower at the end of the War


10. FORCE TOWER

A. Fixed Force Tower
  • Possible to build on FT panels on each base and stronghold
  • There are 4 types and specified as following:
    • Offensive.........Attack opponents within the range...........Attack
    • Buff.................Buff ally characters within the range.........Increase Offensive Strength / Increase & Defensive Strength / Continuous HP Regen.
    • Debuff.............Debuff opponents within the range..........Decrease Offensive Strength / Decrease & Defensive Strength / Continuous HP DOWN
    • Special............Act as Resurrection Point & Warp characters between Warp & Force Towers.....................Resurrection / Warp
  • Building time varies by sizes and types. Specified as following:
    • (Large)............Offensive / Buff / Debuff.............60sec
    • (Medium).........Offensive / Buff / Debuff.............40sec
    • (Small).............Offensive / Buff / Debuff.............20sec
    • Special.............Resurrection / Warp..................150sec
  • Other details
    • All actions are restricted other than using HP Potion during the construction
    • Construction is cancelled when confronted with PK from the opponent (No Alz/Points deductions)
    • Constructions are possible by using the points or Alz. Using points for construction is only possible for party leaders - Building costs varies by sizes and types
    • One Fixed Force Tower can be built on each FT panel
    • All Fixed Force Towers on each FT Panel are destroyed in the event of position and base occupation
    • No effects on Legacy Guardian / Legacy Barrier / Other Force Towers / War Gate
    • The size of Force Towers varies by each position
      • Position(L): Force Tower(Large) can be built
      • Position(M): Force Tower(Medium) can be built / (Medium) construction not possible
      • Position(S): Force Tower() can be built / (Large), (Medium)construction not possible
B. Compatible Force Tower
  • Construction by purchasing “Portable FT Panel” from Production Force Tower of each base is possible
  • There are three types, specified as followed:
    • Offensive : Attack opponents within the range : Attack
    • Buff : Buff ally characters within the range : Increase Offensive Strength / Increase & Defensive Strength / Continuous HP Regen.
    • Debuff : Debuff opponents within the range : Decrease Offensive Strength / Decrease & Defensive Strength / Continuous HP DOWN
  • Building time varies by sizes and types. Specified as following:
    • (Large) Offensive / Buff / Debuff 40sec
    • (Medium) Offensive / Buff / Debuff 20sec
    • (Small) Offensive / Buff / Debuff Built Immediately
  • Other details
    • All actions are restricted other than using HP Potion during the construction(building)
    • Construction is cancelled when confronted with PK by the opponent (No Alz/Points deductions)
    • Constructions are possible by using the points or Alz. Using points for construction is only possible for party leaders -  Building costs varies by sizes and types
    • No more than three can be built within specified radius
    • Construction not allowed within the certain radius of Sage’s Ensign of each base and Legacy Core of each position
    • Compatible Force Tower will be terminated automatically three minutes after the construction
    • No effects on Legacy Guardian / Legacy Barrier / Other Force Towers / War Gate
C. Force Tower Repair
  • Repair is possible for damaged Force Tower, specified as followed:
    • Target Force Tower and press “R” to begin repair
    • Other than the use of HP Potion and repair cancellation, any other actions are not allowed to be performed
    • Alz are spent by the character that’s doing the repair.
    • Other characters cannot repair Force Tower already in progress of repair
    • Click “X” button on the right side of status gauge to cancel


11. BASE AND POSITION

A. Base
  • Exists in each nation which is a starting point in the battle field
  • Base is composed as following:
    • Sage’s Ensign: A symbol represents the possession to the base - If Ensign is destroyed, a claim to the base will be transferred to the opponent nation that destroyed the Sage’s Ensign
    • Production Force Tower: Players can buy “Portable FT Panels” to build Compatible Force Towers. In contrast with other Force Towers, it’s impossible to construct/destroy Production Force Towers
    • War Gate: An entrance to the base. Allies can go in and out the base without restrictions, but opponents must destroy War Gate to enter
    • FT Panel: It is a panel to build the Force Towers on and it is given at the beginning of the battle
    • Resurrection Force Tower/Warp Force Tower: Special type of Force Towers that are given at the beginning of the battle
  • Ways to occupy a base
    • Destroy War Gate
    • Destroy Sage’s Ensign
  • When the base is occupied, following events are applied:
    • All in-base Force Towers built on FT panels are automatically destroyed
    • Sage’s Ensign belonging to the occupying nation is automatically summoned
    • Production Force Tower will not be destroyed, but its ownership will be transferred to the occupying nation
    • Destroyed War Gate will be automatically repaired and its position will be transferred
B. Position
  • Positions are located at particular points in the battle field. They are classified by sizes; Position (large), Position (medium), and Position (small)
  • Position is composed as following:
    • Legacy Core: A symbol represents the possession to the position. A pop-up window for confirming the occupation will appear when Legacy Core is clicked. A claim to the position will be transferred to the nation according to confirmation
    • Legacy Barrier: A barrier surrounding Legacy Core. In order to click Legacy Core, Legacy Barrier must be destroyed. Legacy Barrier attacks opponents within the radius (For neutral Legacy Barriers, it will attack all characters of both sides)
    • Legacy Guardian: A monster protecting the position. Guardians are different in sizes, appearances, and offensive strength according to the size of each position. A guardian attacks opponents around it (for neutral Legacy Guardians, it will attack all characters of both sides)
  • Ways to occupy positions
    • When Legacy Guardian exists
      • Destroy Legacy Guardian
      • Legacy Barrier will automatically be destroyed
      • Click Legacy Core
      • The position will be occupied
    • When Legacy Guardian does not exist
      • Destroy Legacy Barrier
      • Click Legacy Core
      • Position will be occupied
    • Re-occupation time limit
      • For 30 seconds after the destruction of the barrier, the nation which destroyed the Barrier is given a prior right over clicking Legacy Core
      • Click Legacy Core
      • Position will be occupied
  • Legacy Barrier and Guardian will not exist after occupying the position, and ways to summon the barrier and guardian are as following:
    • To summon Legacy Barrier
      • o If the occupying character clicks Legacy Core, a confirmation window pops up. The barrier will be summoned after the confirmation
    • To summon Legacy Guardian
      • Summoning of Legacy Guardian is possible only when Legacy Barrier is summoned
      • When a party leader of occupying nation clicks Legacy Core, summon confirmation window appears. The guardian will be summoned after the confirmation


12. LEGACY WEAPON

A. Conditions to acquire Legacy Weapons
  • Possible to acquire in all positions
  • The acquirement is possible only in the events of the following:
    • Occupying a neutral position
    • Occupying an opponent’s position (only for the first occupation)
B. Appearances of equipping with Legacy Weapons (varies from the battle style)
  • Warrior: Equipped with two-handed sword
  • Blader: Equipped with 2 one-handed swords
  • Wizard: Equipped with a staff
  • Force Archer: Equipped with an Astral Bow
  • Force Shielder: Equipped with a one-handed sword and an Astral Shield
  • Force Blader: Equipped with a one-handed sword
C. Ability Stat of Legacy Weapon
  • Abilities : Increasing Value
  • Offensive : +190
  • Magic Attack : +370
  • Defensive : +120
  • Attack Rate : +2200
  • Critical Rate : +15%
  • Critical Damage : +70%
  • HP / MP Absorb : 3%
  • Sword / Magic Skill AMP : +5%
    • Offensive Strength of Wizard/Force Archer: +190
    • Magic Attack Strength of Wizard: +370/Force Archer: +390 (Astral Weapon summoning effect applicable)
    • Defensive Strength of Force Shielder: +150 (Astral Weapon summoning effect applicable)
D. Other details
  • Occupying characters have the prior rights over Legacy Weapons dropped when the position is occupied
  • When the character possessing Legacy Weapon dies, Legacy Weapon is dropped
    • In this case, a priority is not applicable to dropped Legacy Weapons
  • When a character equips with Legacy Weapon, his Astral Weapon will be removed.
    • Unable to summon Astral Weapon after equipping with Legacy Weapon
  • Legacy Weapon is disappeared when a character leaves the battle field
  • A character can possess several Legacy Weapons
    • However, a character can be equipped with only one Legacy Weapon at a time
  • Possible to exchange Legacy Weapon between allies


13. REWARD

A. National Reward
  • The following reward will be applied to a victorious nation for 7 days (from 24 hours of the day in which the war is over until the 7th day)
    • Drop rate will rise in specific fields/mission dungeons
    • Experience and Skill Experience will increase in specific fields/Mission Dungeons
    • Warp Point at each entrance of specific fields/Mission Dungeons (only for Premium item users)
B. Individual Reward
  • The following Reward will be applied to individuals (Except, only to characters in the battle by the time the war ends
    • All Characters who achieved more than 1 kill will be compensated regardless of win or lose
      • A Core Cube (An item that creates Core with a right click)
    • Individuals earn certain amount of reward from total earnings depending on the contribution rate regardless of win or lose
      • Alz
      • However, depending on the exchange rate, Alz can be exchanged with Core Cube - Core Cube exchange rate: 5 million Alz
        • Core Cube exchange can be made when 50% of Alz earned equals or exceeds 5 million Alz
        • Example 1. When reward money from the war is 7 million Alz: 50% of 7 million Alz equals to 3.5 million Alz, far less than 5 million Alz. Not exchangeable with Core Cube
        • Example 2. When reward money from the war is 36 million Alz: 50% of 36 million Alz equals to 18 million Alz, 3 Core Cubes (15 million Alz are spent) + 21 million Alz can be received
C. Ways to receive the individual reward
  • Each character will receive a mail when moving to the Lobby (Shortcut Key for Mail: L)
    • After checking the mail and clicking the receive button, the reward will be moved to the Inventory.
Once again, many thanks to GM Arwen for her hardwork and dedication on writing this guide.

10 comments:

matthew romuladez said...

informations are all clear, now i already know the rules in nation war.

Anonymous said...

If u think that is clear u are wrong. They need to specify how much points u get for building towers if its the same for all towers or only if certain towers. How much points u get for destroying the opponents tower if its the same for all or only specific ones. We need the details... CABAL is ALWAYS VAGUE about everything... something which annoys me to no end.

Anonymous said...

can we keep the LEGACY WEAPON ?

Anonymous said...

Players always shout that the Score will be deducted if they build by Points which I understand is incorrect because Scores never decreases only increases. And that Points are there for building towers. Just need some clarification about this fallacy. Thanks!

Anonymous said...

i have a question though, when building towers, we can either do it by alz or by point..if we build by point, would that be deducted from the overall nation score?because in our bracket, players are discouraging us from building by points, thus most builders defer from building because of that.. GM's please moderate..thanks

Anonymous said...

when you build with points ur nation score increases. when you build with alz ur personal socre increases. you team will never lose points. and i have never personally seen no building points left. btw i am honor rank 13. so ive been to alot of wars

Anonymous said...

Building points differs from points acquired from capturing towers. Build points are recalculated after a specific interval base on the number of towers your nation has taken. Ppl who tell you not to build coz will reduce nation score are obviously noobs....cheers

xyb3r_5urf3r said...

Hi! Been using your FB guide as a template for my character and it really helped me a lot!

Have read the Rules and Regulations concerning Nation War, do you have a guide, any tips and tricks we could do to help us 'survive' it?

Domo arigato!

Anonymous said...

Thanks for posting those rules when you are in Tierra Gloriosa . My character is an Archer in I really really appreciate that notes that you have added ..


Good Day Caballeros !!

CHAN said...

Tips to score High in Mission War.? please Reply e-mail me at acebochan92@gmail.com thankz

Chan

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